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META QUEST: IMMERSIVE COMIC

ROLE: XR Director / Art Director, Concept Design, XR Media Creation, Motion Design

META QUEST - Life Accelerator Program 2025 - Present 

Served as the primary XR / Art Director for Immersive Comic, leading the visual direction, environment design, UI systems, and overall creative cohesion of the platform. Helped shape a unified and functional design language that balanced futuristic XR interaction with the nostalgic essence of classic comic books. 

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OVERVIEW

Immersive Comic is an XR storytelling platform for Meta Quest 3

that reimagines traditional comics as immersive spatial experiences.

 

The platform combines large-scale comic panels, animation, VFX, 3D environments, and interactive narrative moments across VR and mixed reality.​​

ACCOMPLISHMENTS

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  • Led creative direction and spatial experience design, shaping how comic storytelling translated into immersive XR.

  • Designed spatial storytelling systems that transformed 2D comic layouts into immersive XR compositions and navigable narrative environments.

  • Defined the visual language, scale, pacing, composition, and placement of panels within 3D space.

  • Directed environmental storytelling through animation, VFX, lighting, and contextual 3D environments.

  • Designed transitions between reading, exploration, mixed reality, and fully immersive VR moments.

  • Developed interactive features including AI character conversations, collectibles, achievements, and spatial UI.

  • Collaborated closely with art, design, and engineering teams to balance creative ambition, usability, and technical feasibility.

DEMO VIDEO:
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© 2024 by Fulya Guney. All rights reserved.

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