META QUEST: IMMERSIVE COMIC
ROLE: XR Director / Art Director, Concept Design, XR Media Creation, Motion Design
META QUEST - Life Accelerator Program 2025 - Present
Served as the primary XR / Art Director for Immersive Comic, leading the visual direction, environment design, UI systems, and overall creative cohesion of the platform. Helped shape a unified and functional design language that balanced futuristic XR interaction with the nostalgic essence of classic comic books.

OVERVIEW
Immersive Comic is an XR storytelling platform for Meta Quest 3
that reimagines traditional comics as immersive spatial experiences.
The platform combines large-scale comic panels, animation, VFX, 3D environments, and interactive narrative moments across VR and mixed reality.
ACCOMPLISHMENTS
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Led creative direction and spatial experience design, shaping how comic storytelling translated into immersive XR.
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Designed spatial storytelling systems that transformed 2D comic layouts into immersive XR compositions and navigable narrative environments.
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Defined the visual language, scale, pacing, composition, and placement of panels within 3D space.
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Directed environmental storytelling through animation, VFX, lighting, and contextual 3D environments.
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Designed transitions between reading, exploration, mixed reality, and fully immersive VR moments.
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Developed interactive features including AI character conversations, collectibles, achievements, and spatial UI.
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Collaborated closely with art, design, and engineering teams to balance creative ambition, usability, and technical feasibility.



